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Neverwinter Nights: Hordes of the Underdark Patch v1.68 [English]
This is the complete patch for Neverwinter Nights: Hordes of the Underdark, updating the roleplaying game title to v1.68 and fixing many things listed below in more information.
Neverwinter Nights v1.68
Neverwinter Nights: Enhanced Edition adds all-new enhanced features to the content of Neverwinter Nights Diamond Edition. Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin. Whatever hero you create, incredible adventures await. If Hordes of the Underdark is installed NWN + SoU:. Many online servers link a player's unique CD Key and their username,.Neverwinter nights platinum edition key hordes. Newerwinter nights hordes character editor, cd key neverwinter nights hordes, hordes of the underdark cd key in.Contains Download Hordes Of The Underdark Keygen - Blogdon. Neverwinter Nights Forum; Buy The Game. Buy it on Amazon! Buy it on eBay! Hordes of the Underdark Walkthrough. Welcome to our Neverwinter Nights: Hordes of the Underdark walkthrough! Simply click any of the links within the navigation bar to the. Neverwinter Nights: Hordes of the Underdark Patch v1.68 English This is the complete patch for Neverwinter Nights: Hordes of the Underdark, updating the roleplaying game title to v1.68 and fixing many things listed below in more information.
Patch details:
Neverwinter Nights Game
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WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.68 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.68 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET.
IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.68 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.68 TOOLSET.
IF YOU WANT TO GO BACK TO 1.67, WE HAVE A 1.68 TO 1.67 PATCH AVAILABLE.
- Added visible cloaks to the game.
- Fixed an issue with the Monk's Perfect Self feat not correctly reporting that the monk was immune when making saving throws against mind-affecting spells (was making Phantasmal Killer work on monks if they failed their saving throws).
Script-specific:
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Neverwinter Nights Underdark
- Fixed an issue with the sleep spell not being counted as a hostile action when cast (nw_s0_sleep.nss).
- Fixed range issue in spell 'Mestil's Acid Breath' (X2_S0_AcidBrth.nss).
Neverwinter Nights Aurora Toolset:
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- Fix to CopyObject() so that copied creatures now run their OnSpawn script.
- Enabled PLT support for visible cloaks.
- Fixed an issue with GetIsSkillSuccessful() not working correctly under Linux/Mac. Rrt to crna programs.
- Fixed an issue with SetLockUnlockDC() and SetLockLockDC() being reversed in nwscript.nss. Any scripts calling these scripting functions will need to be recompiled for the changes to take effect.
- Fixed an issue with ActionCastSpellAtObject() not working for Paladin spells.
Nwn Hordes Of Underdark Walkthrough
- Made a change to hopefully fix some potential issues with the client losing some appearance/phenotype update messages when using the SetPhenoType() scripting command.
Custom Content:
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- Added new scripting command:
// Set oPlaceable's useable object status.
// Note: Only works on non-static placeables.
void SetUseableFlag(object oPlaceable, int nUseableFlag);
- Added new nwnplayer.ini setting.
[Game Options]
Log Model Errors=0
If turned on, some types of model errors will be logged out to the nwclientLog file and the AR_ERROR.LOG file while the game is running (in the NWN install directory). This would include some errors with setting invalid TileSet data, invalid use nodes set on placables, some placeable walkmesh errors, and some errors with the animrootnode not matching the name of other nodes in the model.
- Wings now use the ENVMAP setting from the new column in the WingModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on wings.
- Tails now use the ENVMAP setting from the new column in the TailModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on tails.
Please visit the Neverwinter Nights Community Site at:
http://nwn.bioware.com/
Bioware has been on fire over the last couple of years. Neverwinter Nights topped the charts al I over the world, followed by a tasty expansion pack, another blockbuster with Star Wars: Knights Of The Old Republic and now a second expansion for NWN: Hordes Of The Underdark. Just don't get me started on the gorgeous-looking Jade Empire, because I'm still sulking and shuffling my feet about the fact that it's only coming out on the Xbox.
Take Me Higher
Nevertheless, Hordes Of The Underdark will be enough to placate many of Bioware's PC fans. It contains a 20-hour-plus single-player campaign, six new prestige classes (dragon disciple, dwarven defender, pale master, champion of Torm, weapon master and shifter), along with the ability to customise characters and weapons.
The main difference between this expansion and NWN: Shadows Of Undrentide is that you start as a level 15 character and can progress to the new level cap of 40, gaining a new 'Epic' status along the way. This means you get access to many of the most impressive-looking spells and skills right at the start, so you need a hefty machine to render the impressive fireworks displays that you'll be bombarded with as you cast your devastating incantations.
Getting all the good stuff straight away certainly makes the game feel more exciting, especially as you can adequately challenge the more interesting enemies and even have a hope in hell of taking down a dragon. The campaign itself has a bit more pace than the last expansion too - boasting some attractive cut scenes - and involves you travelling deep into Undermountain to battle some pesky Drow elves who are causing trouble up top.
Party Time
This time you can take two henchmen with you, which gives the whole affair more of a party feel - but it's still not a patch on the party dynamics in Baldur's Gate II. Although they're rather static in their animation and still have a tendency to get stuck behind things, the henchmen here are more chatty and keep on giving you their opinions on what's happening, like it or not.
The option of having two henchmen just about makes up for the single-player campaign not being supported in multiplayer, likely to be a disappointment for some.
However, the focus on the single-player experience, along with Bioware's top-notch level design has created an expansion pack with great detail and atmosphere that's arguably even more immediately immersive than the original game.